Time Crisis 4 + Guncon
Time Crisis 4 + Guncon
Time Crisis 4 is a and the fourth installment in the . It was released as an in 2006, and was ported with the GunCon 3 peripheral for PlayStation 3 in 2007. It features a new mode. It was later re-released as part of with support for the controller and without first-person shooter mode.
The game was first shown at E3 2006 prior to its recent final revision arcade release. One major change is the addition of the multi-screen or multi-hiding system, introduced in . Unlike the game, which players went on the offensive, players are placed on the defensive. In Project Titan, players can hide and shoot arrows to switch screens. Screen switching has been refined to allow the player to merely point the gun outside the screen to move around. The game utilizes a new light gun control with emitters. Prior to this, all Namco light gun games used gun controllers relying on timing. Because the light guns with cathode ray timing utilized memory chip-to-lens pointing, the arcade cabinet designers had to ensure the would provide the same accuracy as their cathode ray timing-based gun provided in the past. This delayed the game's release given past accuracy issues with IR light guns. The player can choose to customize gun calibration, and turn the blowback on or off with a pre-game code explained in the cabinet. The game, like its predecessors is available either in a 29" standard twin cabinet or a 52" deluxe twin. It includes the multiple weapon system introduced in Time Crisis 3, with the , , and , and also features new vehicle sections with similar gameplay mechanics to the Sega Arcade/Nintendo Wii shooters Gunblade NY and LA Machineguns. On several occasions, the player equips a machine gun with infinite ammo or a sniper rifle used to shoot the tires on a marauding truck. Several other functions exclusive to the game includes a scene where the player can escape from quicksand, several scenes where a certain position must be defended, with the penalty of one life if the position is lost. On multiple occasions, Rush appears onscreen, whether caught in a trap or attacking an enemy as a diversion, and care must be taken to avoid shooting him. It featured a voice navigation system that guides players through different situations. It can be set to speak Japanese or English. Prior to the game, it was voiced exclusively in English.
The game was released for bundled with the light gun peripheral, the edition features (4:3) and (16:9 widescreen) support and a specially-programmed mode, which players engage combat similar to a typical FPS game, but with manual gun pointing, aiming and firing in addition to arcade mode. Players control William Rush, Giorgio Bruno or Evan Bernard for each levels throughout the game with arcade footages. Much like its predecessors, it featured the Crisis Missions that has some backstories, starring star of Time Crisis characters from previous installments. The game was re-released for PlayStation 3 as part of , released in October 2010, with support for controllers.